Town: Kênê-mêî Dêtîkè

Kênê-mêî Dêtîkè

Kênê-mêî Dêtîkè
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceJithêmênë Zone
RegionPér Wéē Moorland
Founded1129
Community LeaderCity Manager Bakshis Èlkdo
Area4 km2 (1 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation5892 m (19330 ft)
Average Yearly Precipitation299 cm/y (117 in/y)
Population1138
Population Density284 people per km2 (1138 people per mi2)
Town AuraChronomancy
Naming
Native nameKênê-mêî Dêtîkè
Pronunciation/ˈkɘnɘ/ /ˈmɘɪ/
Direct Translation[light blue] [erection]
Translation[Not Yet Translated]

Kênê-mêî Dêtîkè (/ˈkɘnɘ/ /ˈmɘɪ/ [light blue] [erection]) is a subtropical Town located in the Jithêmênë Zone of the Union of Engineers.

The name Kênê-mêî Dêtîkè is derived from the Iron Elvish language, as Kênê-mêî Dêtîkè was founded by Kèsèb Brèqtconm, who was culturaly Iron Elven.

Climate

Kênê-mêî Dêtîkè has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 20°C (68°F). Kênê-mêî Dêtîkè receives an average of 299 cm/y (117 in/y) of precipitation, most of which comes in the form of rain during the summer. Kênê-mêî Dêtîkè covers an area of nearly 4 km2 (1 mi2), and an average elevation of 5892 m (19330 ft) above sea level.

Overview

Kênê-mêî Dêtîkè was founded durring the early 12th century in spring of the year 1129, by Kèsèb Brèqtconm. The establishment of Kênê-mêî Dêtîkè was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Kèsèb Brèqtconm struck deals with nearby nations and communities to establish Kênê-mêî Dêtîkè as a prison colony.

Kênê-mêî Dêtîkè was built using the conventions of Iron Elven durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Kênê-mêî Dêtîkè is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Kênê-mêî Dêtîkè is buildings are grouped arround an odd layout of broad cobblestone streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The town is protected by a well-crafted cobblestone fence tall enough to provide adiquite cover for defenders to fire from, but no more than that. The town's frontieer-style defences have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the town.

Your first impression of Kênê-mêî Dêtîkè proves to be right on the money. This town is where the rebels chose to settle. Fashion trends are quite simply the opposite of what’s popular in the other nearby communities. THis trend extends everywhere. Things that should be black are white, what would normally be square is organically curved, and what is typically unthinkable for polite society is more than welcome in this public square. Up to the logical limits, of course. There’s no flaying someone alive to eat their skin going on, but the women are dressed a little immodestly, the men are a little more emotional, and the food is all overly complex and terrible.

Civic Infrastructure

Kênê-mêî Dêtîkè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kênê-mêî Dêtîkè.

Kênê-mêî Dêtîkè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kênê-mêî Dêtîkè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kênê-mêî Dêtîkè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kênê-mêî Dêtîkè's public wards, blessings, and other arcane systems.

Kênê-mêî Dêtîkè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Kênê-mêî Dêtîkè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Kênê-mêî Dêtîkè's citizens locals enjoy many vices and lustful appetites. They may have religious sanction for their deeds, or neighbors might trade with them for such things, or they could be followers of some ideology that blesses such pursuits. Their economy or their social organization is usually heavily reliant on such traffic, and to ensure its continuance they may have made bargains with various mortal and immortal powers.

Kênê-mêî Dêtîkè's bank was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

In Kênê-mêî Dêtîkè there is no wind.

The Ghoul near Kênê-mêî Dêtîkè are known to be a mutant strain of the creature.

Kênê-mêî Dêtîkè's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local toxin to channel Augury energies of tier 3 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4608 m2
    • Cattle and Similar Creatures: 284
    • Poultry: 3414
    • Swine: 227
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 113

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 8
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

340 of Kênê-mêî Dêtîkè's population work within a Foundational Occupation.

764 of Kênê-mêî Dêtîkè's population do not work in a formal occupation, but do contribute to the local economy. 34 (3%) are noncontributers.

Points of Interest

Due to a magical anomaly, Kênê-mêî Dêtîkè is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Kênê-mêî Dêtîkè was attacked by savage duergars living nearby. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Kênê-mêî Dêtîkè lost 143 people, 313 livestock, and 49 buildings. The conflict ended after roughly 76, when members of Kênê-mêî Dêtîkè's militia enacted an operation to deliver supplies to a specific mine. The operation was complicated by at least some of the intelligence related to the operation was incorrect. The conflict ended with the defense of the mine against a siege, which ended in victory for Kênê-mêî Dêtîkè's forces. The war is remembered in legend by Kênê-mêî Dêtîkè's bards, historians, and legend keepers.

History